Senior Product Designer · Essen

Complex systems. Clear decisions.

I map specialist workflows, roles, states and constraints, then turn them into validated product decisions, reusable patterns and rollout-ready web and mobile products.

  • Workflow architecture
  • Enterprise product systems
  • Research to cross-market release
Evidence map / 01
  • Site research to cross-market release
  • Multi-role service workflows
  • Observable automation systems
  • AI cost and entitlement logic

Case evidence / 01

The system, the decision and the proof.

Four reconstructed case studies show how I frame complexity before polishing screens. Client-sensitive details are anonymized, while roles, constraints, decisions and outcomes remain source-based.

Conceptual construction workflow built from connected architectural modules
BCQDField research to DE + US release
01Nexplore / HOCHTIEF2020-2022

Concrete ordering across web and mobile

I translated construction-site research, business rules and data constraints into BCQD workflows released in Germany and the US.

  • Site research
  • System UX
  • Cross-market release
View case
Conceptual modular system turning fragmented expert workflows into shared patterns
Enterprise UXEvidence to shared standard
02Wolters Kluwer2022-2023

Coherent workflows across tax products

Research and validation became detailed feature decisions and reusable standards across ADDISON, SBS and AKTE.

  • Expert research
  • Feature ownership
  • Portfolio standards
View case
Conceptual media operations pipeline with render, publish, verify and recovery states
Clip ForgeObservable state + recovery
03Clip ForgeIndependent product

Automation designed for partial failure

A media-operations system connecting sourcing, rendering, publishing, verification, analytics and safe recovery.

  • 313 publications
  • 660k views
  • Nearly 28k subscribers
View case
Conceptual AI editing system with credits, server controls and a result or refund branch
Collage EasyAI value + economic guardrails
04Collage EasyiOS + Mac

AI value with cost and trust controls

The editing flow connects entitlements, credits, provider cost, privacy, quotas and recoverable failure.

  • Product UX
  • Monetization logic
  • Server guardrails
View case

Career context / 02

Enterprise depth and founder ownership.

The cases above show the decisions. These snapshots place them in a broader career across energy, tax and accounting, construction, e-commerce and last-mile logistics.

Context visuals are conceptual. System diagrams are anonymized reconstructions based on documented project work.

01 Independent / EHW+ Lead Product Design Jan 2024-present

Turning evidence into cross-platform product decisions

I lead discovery and end-to-end product design for EHW+, a digital energy-management product, alongside selected independent web and mobile engagements. I frame underdefined problems through research, testing, workflow analysis and product data, then carry validated decisions into reusable components and implementation.

  • UX strategy
  • User research
  • Prototyping
  • Design systems

Current lead engagement · Product details remain confidential

View confidential case anatomy
From signal to system Research-to-UI workflow
02 Wolters Kluwer Senior CX/UX Designer Oct 2022-Dec 2023

Shared workflow patterns across enterprise tax products

I owned CX/UX and new feature design across specialist tax and accounting products. Interviews, concept validation, user stories, journeys, flows and high-fidelity prototypes turned difficult expert tasks into buildable decisions and shared standards.

  • Enterprise SaaS
  • Research
  • Feature ownership
  • Design systems
View role depth
≈40% fewer UI inconsistencies
Documented outcome Cross-product consistency
03 Nexplore / HOCHTIEF Group UX/UI Designer Jul 2020-Sep 2022

Complex construction workflows, made usable

I independently drove UX for BCQD, Nexplore's web and mobile concrete-ordering application. I built domain knowledge on site, modelled operational and data flows, aligned technical feasibility and materially contributed to releases in Germany and the US.

  • Construction SaaS
  • Complex workflows
  • Global design system
View role depth
One system, many workflows Global workflow framework
04 Pixum UX Designer 2019-2020

Checkout friction, designed out

Pixum offered three ordering paths across products and devices. I combined behavior evidence with a product and device decision tree, compared three solution directions and aligned the chosen routing model with UX/UI, Product, Engineering and Business.

  • E-commerce
  • Checkout UX
  • Prototyping
  • Product collaboration
View role depth
Decision model 3 ordering paths · 3 options
05 myDaylivery Co-Founder & Lead Product Designer 2015-2019

Co-founding and scaling a two-sided delivery service

With three partners, I built the startup, service model and product from the first concept through market growth. The system connected senders, verified couriers or private drivers and recipients through matching, identity, tracking, insurance, exception handling and a coherent web and mobile experience.

  • Logistics
  • Mobile & web
  • UX/UI leadership
  • Prototyping
View role depth
Two-sided product experience Web + mobile service

Role evidence / 03

What I owned, not only where I worked.

A compact timeline of product context, ownership and delivery.

2024-present

Independent / EHW+

Lead Product and UX Designer

Discovery, research and cross-platform product decisions carried into reusable components and implementation.

View case ↗
2022-2023

Wolters Kluwer

Senior CX/UX Designer

Owned expert workflow research, feature design and shared standards across ADDISON, SBS and AKTE.

View case ↗
2020-2022

Nexplore / HOCHTIEF

UX/UI Designer

Led BCQD UX from site research and process modelling to web, mobile and releases in Germany and the US.

View case ↗
2019-2020

Pixum

UX Designer

Modelled a cross-device ordering decision, compared three directions and prepared the chosen route for testing.

View case ↗
2015-2019

myDaylivery

Co-Founder and Lead Product Designer

Co-founded and shaped the multi-actor courier service across business model, web, iOS, Android and brand.

View case ↗
2013-2015

Molotov Advertising

Freelance UX Designer and Lead Designer

Connected UX, creative direction and launch delivery across app, web and brand engagements.

2006-2013

Trading Up

Art Director

Built the visual judgment and production discipline behind later end-to-end product work.

Systems design / 04

Design systems are components. Systems design is the logic around them.

01

Model actors and states

Map who acts, what they know, which state the system is in and where a handoff can lose context.

02

Make tradeoffs explicit

Connect user value, business viability, technical feasibility, privacy and cost before selecting a direction.

03

Design the failure paths

Treat permissions, missing data, provider errors, duplicate risk and recovery as first-class product states.

04

Close the learning loop

Define success signals, validate critical paths and let observed behavior change the product and its operating rules.

Decision practice / 05

A decision trace, not a generic process.

Every project leaves a visible chain from observation to product rule. That makes decisions easier to challenge, validate, hand over and revise.

Input Observed friction

Research, product data, support signals, domain rules and implementation constraints.

Model Workflow + system

Actors, jobs, states, handoffs, information, dependencies and failure modes.

Choice Decision + tradeoff

Alternatives, success signals and an explicit reason for the chosen direction.

Effect Product rule

Validated flow, reusable pattern, operational guardrail and a measurable learning loop.

  1. 01

    Set the boundary

    Define which actor, outcome and part of the service is in scope. Record assumptions and what must remain unchanged.

  2. 02

    Map the operating reality

    Visualize roles, sequence, data, system states, dependencies and exceptions before deciding what the interface should do.

  3. 03

    Compare decisions

    Make alternatives and tradeoffs visible. Prototype the critical path and the riskiest state, then validate the decision with users, data and engineering.

  4. 04

    Encode and observe

    Turn the decision into requirements, reusable behavior and implementation guidance. Define how the live product will reveal whether the model was right.

Damian Witkowski, Senior CX/UX Designer
Based in Essen, Germany PSPO I + II curriculum · 2024 Enterprise + startup + owned products

Profile / 06

Visual craft in the interface. Product ownership in the system.

I am a senior product designer, startup co-founder and hands-on product builder with 20 years across enterprise SaaS, construction, tax and accounting, logistics, e-commerce and consumer apps.

I work from problem framing and workflow evidence through requirements, prototypes, system decisions and implementation. My role is to help users, business and engineering see the same product model and make better tradeoffs together.

Earlier roles in art direction and lead design gave me a strong foundation in visual craft, brand communication, digital campaigns and production.

Contact / 07

Make complex feel clear.

If you’re hiring for a senior Product, UX or CX role, or need someone who can make roles, workflows, constraints and product decisions visible. I’d be glad to hear from you.

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